Rules (Thornhill Community Hockey League)

York Region Moves to Modified Stage 2
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HOUSE LEAGUE RULES 

Convenor’s/League Representatives Section

This section has been prepared to give the Convenor’s / League Representatives general guidelines. They review and understand both this section as well as the Coaches’ portion. Situations arise during games that are not covered in this manual. If this happens, the Convenor / League Representatives  should use his own best judgment to be exercised firstly with safety of the players’ paramount, and secondly to ensure the players have fun. Any major issues should be referred to the VP House League, or the President.

General Purpose

  • To ensure that each division functions in regularized orderly manner according to TCHL Rules and Regulations.

  • Except for game matters, which are within the purview of the Referee, the Convenor / League Representatives shall in general have control over all games in his/her division. Where the Convenor / League Representatives finds that the Rules, Regulations, By-Laws or Policies are being breached, he/she shall immediately warn the offending parties, and in extreme circumstances may eject any coaching staff or player where the Convenor / League Representatives feels that there is a risk of injury to any person, or where the party warned has flagrantly disregarded the warning, or where the interest of the TCHL can only be served by an ejection. In very extreme circumstances, where the Convenor / League Representatives feels that an injury is likely to occur if the game is allowed to continue, the Convenor / League Representatives may halt the game. Should the Convenor / League Representatives have to take any disciplinary action beyond a warning, he shall provide to the President or VP House League a written report as to the circumstances surrounding the game and his actions.

Convenor’s/League Representatives Responsibilities

  • To ensure that the spirit and intent of the TCHL constitution is followed.

  • To distribute a copy of the manual and updates to each Coach as these materials are available.

  • To make sure that all games commence and end on time where possible.

  • Request from the Coaches any changes to the game sheet, get the game sheet initialed, and get the game sheet to the timekeeper.

  • Determine if a flood should take place or be skipped, depending on both ice conditions and whether we are on schedule. Five (5) minutes prior to the game, you should remind both Coaches of the time remaining so that they can have their teams ready to go on the ice on time. Referees should also get the five (5) minute reminder.

  • Teams coming onto the ice must allow the team coming off to leave first, or the flood equipment and rink staff to completely exit and close the doors/gates, before teams go on to the ice surface.

  • If there is a flood, make sure all doors and gates are closed while the equipment and rink staff are on the ice.

  • Players should shake hands before the game, not after.

  • Check to see that all players are wearing the assigned league sweaters and socks. Any player not wearing the league supplied sweater and socks maybe removed by the Convenor from the ice until approved sweaters and socks are worn.

  • To report any serious breach of the rules, regulations, by-laws or policies to the VP House League or President.

  • To report the circumstances surrounding, and recommend the need for, any disciplinary action as a result of events in his/her division, to the VP House League or President as soon as possible.

  • To provide the VP House League or President with a written incident report when requested.

  • To try to ensure that Referees and timekeepers are on hand prior to the start of each game and to report to the Referee-in-Chief when referees do not show up, or are late, and to the Head Timekeeper when timekeepers are late or absent.

  • In the case of referees or timekeepers not being available at game time, the Convenor / League Representatives will either ask the referee or timekeeper from the preceding game to remain, or call replacement(s) from the back up lists provided.

  • Check game sheets before games. Verify them after the game, and ensure that all suspension penalties are relayed to the players and Coaches.

Enforcement of Rules/Regulations

  • Convenors / League Representatives do not have any authority over matters that occur on the ice. The Referee’s decision is final. If the Convenors / League Representatives has a serious problem with a Referee’s decision, report it to the VP House League or President.  Do not argue with the Referee.

  • Convenors / League Representatives  may warn Coaches or players on the bench that they are breaching TCHL Rules, such as “fair ice” rules, or profanity. If it persists, they can request that the referee assess a 2-minute bench penalty, or if serious enough may eject the player(s) and/or Coach(es) for the remainder of the present game. Such actions should be reported to the President or VP House League, and if further action is requested by the Convenors / League Representatives , it must be done so in writing to the President or VP House League.

  • If any one's safety is at risk, do whatever is necessary to bring the unsafe situation to an end even if you have to cancel the game.

Coaches Section

This section has been prepared to give Coaches some guidelines, information and rules that pertain to the TCHL.

General Message

Be fair to the players and other Coaches. Drafting, balancing and fair ice time rules are key components to our providing an environment that is safe and fair for all of the kids. A good division has Coaches co-operating to attain good balancing such that every team has a chance to win on any given day. Winning every game should not be your top priority.

Team Classification

Normal player groupings/divisions are by age according to the following classifications. Divisions may be composed of combined age groups at the discretion of the President.


Division

Age

Mite - U-4

4

Tyke - U-6

5-6

Minor Novice - U-7

7

Novice- U-8

8

Minor Atom - U-9

9

Atom - U-10

10

Minor Peewee - U-11

11

Peewee - U-12

12

Minor Bantam - U-13

13

Bantam - U-14

14

Minor Midget - U-15

15

Midget - U-17

16-17

Role of Coach

  • Coaches should try to develop hockey skills, foster positive attitudes and team concepts, and encourage friendship, all within a safe environment.

  • It is the Coach’s responsibility to ensure that all players are wearing mandatory hockey equipment.

  • If a player is not wearing the mandatory hockey equipment the Coach must not allow the player to step on to the ice.

Duties and Responsibilities

Coaches are:

  • Responsible for the conduct of their assistant coaches & players on the ice and in the dressing room.

  • To make every effort to ensure that we offer a safe environment in which the players may enjoy the game.

  • Responsible for goalie equipment, which must be returned by the assigned date at the end of the house league season. Players will be allowed to keep their sweaters and socks at the end of the hockey season.

  • To ensure that each player has all the proper and approved equipment that it is in a safe and working condition, and that it fits properly. If not, the player should not be allowed on the ice.

  • To make every effort to encourage all players to come out. Contact your Convenors / League Representatives if a child’s attendance is affecting the team’s performance.

  • Coaches are not permitted to allow siblings, any family members or friends on the ice during practice. 

  • The minimum age to coach a team is 21 years old with the assistance of an adult.

  • The minimum age to assistant coach is 19 years old with the assistance of an adult. 

  • Helmets are to be worn at all times by Coaches, assistant coaches and players while on the ice.

  • It is the coach's responsibility to know if a player has a game suspension. 

  • Coaches are not permitted to allow siblings, family or friends on the ice during house league practices. Only persons permitted on the ice are the Head Coach, Assistant Coach/es and On-Ice Volunteers over the age of 19 yrs. 

  • It is the head coach's responsibility to make sure that all coaching staff are registered with the league before they are allowed onto the ice.

  • Have completed the Respect In Sport

Pre-Game Preparation

  • Coaches should encourage players to be in the dressing room a reasonable time before the game. Most Coaches find it beneficial to have only players (no parents) in the dressing room for the last five (5) or ten (10) minutes.

  • Coaches should have players lined up and ready to go on the ice, as soon as the ice is available, if there is a flood, players and Coaches are not allowed on the ice until the arena personnel and equipment are off the ice, and the end equipment gate is closed. A penalty may be assessed for entering the ice surface prior to that time. If there is no flood, allow the exiting team to leave the ice surface prior to allowing your players out onto the ice.

Injuries

Coaches or trainers are not allowed on the ice until requested by the Referee, IN ALL CASES WHERE AN INJURY APPEARS SERIOUS, DO NOT MOVE PLAYER. CALL FOR AN AMBULANCE.

  • Spinal Injury - Don’t move the player! - Ask player if he can move legs, arms & head. Check A, B, C’s - Airways, Breathing and Circulation.

  • Concussion - Sit player out - Ask questions; “where are you?”, “who are you?” 

  • Simple Injury - First Aid Room for cuts, etc. Ensure that the player is fit to return prior to allowing him/her return to the ice game.

  • When in doubt, call for an ambulance, keep the player warm. DO NOT MOVE THE PLAYER.

  • Do not allow a player to return to the dressing room or first-aid room alone. Ensure that either parent/guardian or a team representative accompanies them.

  • A player who has been diagnosed with a concussion may not return to play until a doctor's note has been submitted to the President clearing the player to resume hockey.

Fair Ice Time

  • Coaches will provide all players, regardless of ability, with an equal opportunity to participate in both regular season and playoff games. To ensure compliance with the above a fair ice time worksheet in divisions Tyke, Novice & Atom to be filled in by each Coach prior to the start of the game and provided to the timekeeper. The timekeeper shall keep track of the line changes to ensure compliance.

  • With the exception of a pending penalty call at no time may a goaltender be pulled for an extra attacker with more than two (2) minutes remaining in the game?

  • If the goaltender is pulled in line matching divisions the replacement must be from a lower line than the line that is on the ice.

  • At no time with ten (10) or more skaters unless there is an injury should any player be double-shifted (i.e. No player should be playing on two consecutive shifts).

  • The Convener / League Representative, after one warning, has the authority to request that the referee assess bench penalties, removes the Coach or player from a game, and may recommend further action by the Disciplinary Committee, including suspension, should the rules be ignored.

Equipment

  • All Players - provide their own hockey equipment. All shall wear CSA approved full protective equipment in accordance with CHIA, OMHA and TCHL rules. Players without proper equipment are not to be allowed on the ice. Face masks must be properly secured and neck protectors must be worn.

  • Mouth guards are not mandatory, but are recommended.

  • A GOALIE IS NOT ALLOWED TO PLAY WITHOUT A THROAT PROTECTOR and PLASTIC BIB. Goalie throat protector & plastic bib MUST be worn by all goalies as this is one area that an injury could have serious effects. If your goalie does not have one, he/she cannot play or practice without it.

  • Goalie equipment is generally provided by the League for all House League teams from Tyke through to Peewee. It may be provided in divisions above as required and as is available. This equipment is the property of the TCHL and is on loan to the teams. It is expected that the Coach will take responsibility for it, ensure its well being, and see to its return at season end.

  • Sticks - must be safe from several standpoints;

    • Shaft and blade may not be broken, shredded or splintered.

    • The “butt end” must be enlarged by either tape or a rubber fitting, such that it is large enough that it does not fit through a face mask opening.


MOUTHGUARDS ARE NOT MANDATORY - However, as wearing a mouthguard reduces the risk of sustaining dental and oral injuries, or concussions, the TCHL strongly encourages each and every participant to wear a mouthguard and playing without one signifies your acceptance, and the acceptance of your parents and/or guardians, of the increased risk of such injuries and concussions.

Sweaters

  • NUMBERS - Sweater numbers should be assigned by the Coach. Under normal circumstances, larger sweaters are low numbers, small sweaters are high numbers. Socks tend to be one size.

  • NAMES ON SWEATERS - Be sure that names are not put on sweaters until after the balancing is completed. Check with your Convenors / League Representatives for approval. Any name other than the players first or last name must be approved by the President before it is put on the sweater.

  • SELECT - Select sweaters or socks may not be worn for House League play (games or practices). Players will be asked to leave the ice and will not be allowed to return until properly attired. Bench penalties may be called in games for this offense.

  • C’s and A’s – There are to be no CAPTAINS or ASSISTANT CAPTAINS in house league.

General Conduct

  • Coaches shall be responsible for their players’ conduct toward other players and officials both on and off the ice. 

  • Coaches may discipline players by sitting them on the bench for a reasonable duration, for lateness, poor sportsmanship, profane language, or absenteeism. The Convenor should be informed before action being taken by a Coach if possible.

  • The Convenor / League Representative shall have the authority to remove any player, Coach or team official from a game after consultation with the Referee in the event of the following behaviour: profane language, flaunting the authority of the Convenor / League Representative or game officials, causing a disturbance, disrupting a game, smoking, breaking fair ice time rules.

  • In extreme cases, the Convenor / League Representative after consultation with both Coaches and game officials shall have the authority to discontinue the game at his/her sole discretion. A written report of such occurrence must be submitted within 24 hours to the President or VP House League for further action.

  • A team knowingly playing an unregistered, uncarded or ineligible player shall forfeit the game where that player was involved. A report of the incident must be submitted to the President or VP House League for further action.

  • The Convenor / League Representative or his delegate must be present at all games involving teams in his division. He/she is responsible for the efficient operation and welfare of the teams and shall be the liaison between the Coaches and the VP House League.

Practices

  • Scheduled ice-time will be shared with another team. It is suggested that for at least part of the time, you use the whole ice surface for common drills, etc.for both teams.

Hand Shaking

  • Shaking of hands between teams should take place before the game, not after. Due to time constraints it will be up to the referee’s discretion whether teams will shake hands or not.

General Section

Balancing Teams and Transferring Players

  • Teams will be formed by the select coaches of each division. Where a consensus for balancing cannot be agreed upon by the Coaches, the Convenor / League Representatives shall determine the changes to be made.

  • Transfers to a higher or lower level can be recommended by the Convenor / League Representatives to the President or VP House League. Cases of disagreement with balancing, or player movement up or down a division will be referred to the VP House League or President for resolution.

  • The final date for balancing should be five (5) games into the season, and can only be altered by the President, VP House League.

  • In the event that a player or parent refuses to abide by League policy with respect to balancing or transfer to a higher or lower division, and that such balancing or transfers are deemed to be in the best interest of the League in facilitating fair balancing of a division, the VP House League or President may suspend the player from League play.

Select and House League Priorities

  • A player’s first responsibility is to his House League team. All games within the House League take precedence over all other games.

  • Select players are to attend all house league games and practices. All absences should be discussed with the House League coach. Should a Select player continually miss his/her house league games and practices, the coach should bring it to the President's attention for a review to determine a course of action. 

  • Playing Select is a privilege. The House League attendance is important for balancing teams and the commitment to the other players on the team.

  • Select teams will be allowed two tournaments per season which conflicts with House League games. Approval of any two of the President, VP House League and VP Select, and two-week prior notification to the VP House League is necessary.

  • Select sweaters and socks may not be worn in House League events.

Rules and Regulations

Rules and regulations follow for Tyke to Juvenile. Please review them carefully. If in doubt, ask. When in doubt, remember, winning isn’t everything.

General Provision

TCHL games will be played in accordance with the latest version of The Canadian Hockey Association (CHA) and the Greater Toronto Hockey League (GTHL) rules except where amended by the TCHL Constitution, or these rules and regulations that may be amended at any time at the discretion of the President.


Tyke, Minor Novice, Novice & Atom - New Rules - Nov 28 2019

  1. Any player who is not dressed and ready a minimum of 10 minutes before the game will not be allowed to play that game. 

  2. If one team has a "C" player in goals then the other team must also use a "C" player as a goalie -NO EXCEPTIONS

Game Times

Playing Rules for Tyke Cross-Ice

  1. In accordance with the Hockey Canada Mandate all 2012 age group games will be played cross ice.

  2. Teams will have a minimum of 12 players and a maximum of 15 players plus goaltenders.

  3. Teams will play with line matching A lines will consist of select calibre players, B lines will consist of average calibre players & C lines will consist of new and weaker calibre players.

  4. Under no circumstances may an A player play against the C players.

  5. Games will be played 5 on 5, 4 on 4 or 3 on 3 depending on how many players each team has.

  6. Faceoffs will be conducted at the start of each period, after goals, goaltender freezes the puck and after stoppages for penalties.

  7. Teams will change ends at the end of the first period.

  8. Infractions will be called according to the Hockey Canada Rule Book.

  9. Minor Penalties will be two minutes in duration or until a goal is scored against the short-handed team.

  10. Major penalties and match penalties will be five minutes in duration.

  11. Misconducts and Game Misconducts will incur a game ejection.

Playing Rules for Minor Novice & Novice Half-Ice

  1. In accordance with the Hockey Canada Mandate all 2011/2 age-group games will be played on modified ice.

  2. Teams will have a minimum of 12 players and a maximum of 15 players plus goaltenders.

  3. Teams will play with line matching A lines will consist of select calibre players, B lines will consist of average calibre players & C lines will consist of new and weaker calibre players.

  4. Under no circumstances may an A player play against the C players.

  5. Games will be played 5 on 5, 4 on 4 or 3 on 3 depending on how many players each team has.

  6. Faceoffs will be conducted at the start of each period, after goals, goaltender freezes the puck and after stoppages for penalties.

  7. Teams will change ends at the end of the first period.

  8. Infractions will be called according to the Hockey Canada Rule Book.

  9. Minor Penalties will be two minutes in duration or until a goal is scored against the short-handed team.

  10. Major penalties and match penalties will be five minutes in duration.

  11. Misconducts and Game Misconducts will incur a game ejection.


***NOVICE WILL SWITCH TO FULL ICE AFTER THE WINTER BREAK***

Period Length

Tyke, Minor Novice & Novice (Modified Ice)

  • 1st period 15 minute 2 minute 30 seconds buzzer running time

  • 2nd period 15 minute 2 minute 30 seconds buzzer  running time

  • 3rd period 15 minute 2 minute 30 seconds buzzer running time- Should there be a delay during the game for an injury, the 3rd period will be adjusted to 12 minutes. League representatives will have the final say if the 3rd period time has to be adjusted below 12 minutes.


Novice (full ice after winter break)

  • 1st period 10 minute 2 minute buzzer stop time

  • 2nd period 10 minute 2 minute buzzer stop time

  • 3rd period 12 minute 2 minute buzzer stop time 

Atom

  • 3 x 15 minute periods running time

  • 3 minute buzzer

  • The last 3 minutes will be stop time unless the goal differential is 3 goals or more in which case it will be running time. If the goal differential is 2 goals then the play will revert to stop time.

Peewee, Bantam & Midget

  • 1st period 10 minute stop time

  • 2nd period 10 minute stop time

  • 3rd period 12 minute stop time

Peewee, Bantam & Midget

  • If at any time in the third period the goal differential is 5 goals or more the game will resort to running time until such time that the goal differential is 2 goals at which time stop time will resume.

  • THERE ARE NO TIMEOUTS PERMITTED.

  • ONCE THE GAME HAS STARTED COACHES MAY NOT CHANGE THEIR LINES. THE ONLY EXCEPTION IS IF THERE IS AN INJURY AND A PLAYER HAS TO LEAVE THE GAME.

  • Peewee to Juvenile Divisions: These divisions will follow the fair rotation rules as outlined below:
    Fair Rotation Rules (Skaters does not include goaltenders)

15 Skaters

3 forward lines, 3 defense pairs

14 Skaters

3 forward lines, 5 defense rotated (1, 2) (3, 4) (5, 1) (2, 3) (4, 5)

13 Skaters

3 forward lines, 2 defense pairs

12 Skaters

3 set of wingers, 2 centres, 2 defense pairs

11 Skaters

2 sets of wingers, 3 centres, 2 defense pairs

10 Skaters

2 forward lines, 2 defense pairs

9 Skaters

2 forward lines, 3 defense rotated

8 Skaters

Fair and equitable rotation (no triple shifts)

7 Skaters

Fair and equitable rotation (1, 2, 3, 4, 5) (6, 7, 1, 2, 3) (4, 5, 6, 7, 1), etc.

Tyke, Minor Novice, Novice & Atom

These divisions will follow the fair rotation rules as outlined below.

Line Matching System

  • “A” Players - will consist of better than average skaters of select players

  • “B” Players - will consist of average skaters or select players

  • “C” Players - will consist of new skaters

Restrictions/Permissions
  • “A” Players better than average skaters or select players must never play on a “B” or “C” line.

  • “B” Players will consist of average skaters or select players must never play on the “C” line.

  • If any “A” Player/s are missing players, a “B” Player/s may play on the “A” line.

  • The “B” Player/s that has just played on the “A” line may not be double shifted.

  • If any “B” Player/s are missing players, a “C” Player/s may play on the “B” line.

  • “C” Players may be double shifted on the “C” line.

  • Should either team have 10 or fewer players + goalie both teams will play with FAIR ROTATION RULES with the following restrictions:

    • “A” Players & “B Players must be blended equally over the 3 lines.

    • “A” Players are not to be double shifted.

    • “B” Players can be double shifted sparingly.

    • “C” Players can be double shifted throughout the game.

    • Winning is not everything.

  • If the goalie is pulled in the last 2 minutes of the 3rd period, the same rules above must be followed.

  • Coaches are cautioned that if the “C” Players are on the ice for the last shift of the 3rd period and the goalie is pulled a “A” or “B” player may not get on the ice. Please plan your lines accordingly with the opposing coach.

  • Coaches who ignore the above rule in the RR or a Playoff game may cause their team to forfeit the game.

  • League representatives will have the final say as to whether a coach had the wrong Group player on the ice at the time.

  • There will be no appeals allowed should a team forfeit the game due to breaking the above rules.

  • The definition of a Select player is a player who plays on a Select Team no matter what Tier they play

  • Players who are on a select team’s practice squad on a FULL TIME basis are determined to be Select Players.

Goals

  • Tyke - A player can score a maximum of two (2) goals during a game.

  • Minor Novice - A player can score a maximum of two (2) goals during a game.

  • Novice (half ice) - A player can score a maximum of two (2) goals during a game.

  • Novice (full ice) & Atom - A player can score a maximum of three (3) goals during a game.

  • Peewee, Bantam & Midget - A player can score unlimited goals.

Penalties Buzzer System

A two minute buzzer system shall be used in the Tyke division and a three-minute buzzer system shall be used in Novice and Atom. Penalties in the divisions regulated by the buzzer system shall be treated in the following manner:

  1. Penalized players in the Tyke division shall go to the players bench to serve the penalty. Novice & Atom divisions will go to the penalty box to serve their penalty.

  2. At the buzzer, the penalized player remains in the penalty box or players bench (until the first stoppage of play following the expiration of the penalty); and

  3. The offending player’s team is not penalized during the next shift.

Penalties

Any player who receives a maximum of 3 penalties or a total of 6 minutes in a game is to be ejected from the game.

Body Checking

Body checking shall be considered an infraction of TCHL rules in all divisions.

Coaches On Ice

Coaches are not permitted on the ice unless requested by the referee (generally in the case of an injury).

Forfeiture

  1. Teams having fewer than seven players (6 players + 1 goalie) dressed shall automatically forfeit the game in both regular season and playoff series. For statistical purposes, the score of any forfeited game shall be 1-0 in favour of the non-offending team.

  2. The teams are still to play a friendly game with officials.

  3. Call ups are not allowed.

Goaltenders

Tyke to Peewee

  • In the event that a team does not have a goaltender for reasons of sickness, accident, holidays or other legitimate reasons, the team must utilize and dress an existing team player as the goalie. No substitute goaltender will be allowed from another team.

  • Goaltenders may not lie in the crease during a game.

Bantam to Juvenile

In the event that a team does not have a goaltender for reasons of sickness, accident, holidays or other legitimate reasons, the team will be allowed to use a substitute goaltender from another team in its division, or one from the division immediately below, provided the approval of the Convenor / League Representatives, VP House League or President has been obtained.

Goaltenders - Playoffs

Tyke, Minor Novice, Novice, Atom & Peewee

  • Coaches are to use the same rotation for their goaltenders as they did during the regular season.

  • Goalies must be of equal strength on both teams. Example: If “TEAM A” has a select goalie playing that game then “TEAM B” must also play a select goalie.

  • If only one team has a select goalie then that team may not be allowed to play their select goalie.

Suspensions

The purpose of a standardized schedule of suspensions is to provide uniformity and fairness of treatment to all players and team officials incurred in any of the more frequently called penalties that carry automatic suspensions. When the particulars of a reported offence differ in nature or severity from the usual circumstances, the President reserves the right to alter the standard suspensions at his/her discretion.

  1. Under CHA, GTHL and TCHL rules, any Major penalty carries with it an automatic Game Misconduct.

  2. Any skater who is assessed a Game Misconduct penalty is required to leave the ice and go directly to the dressing room for the remainder of the game.

  3. Any goaltender receiving a Major Penalty, Gross Misconduct, Major Misconduct or Game Misconduct shall be permitted to finish the game being played. The goaltender is to serve the suspension during the next game.

  4. Any player, including the goalkeeper, who is assessed a second Misconduct penalty in a game will automatically be assessed Game Misconduct and ruled off the ice.

  5. Any players, including the goalkeeper, who is assessed a match penalty shall be ruled off the ice immediately.

  6. Players or Coaches who have incurred a Game Misconduct penalty in the first or second period of a game will be deemed to have served a one-game suspension in that game. The suspension for a Game Misconduct Penalty assessed in the third period or any overtime period will be served in the next scheduled League or Playoff game.

  7. Coaches or players under suspension may not coach or play even if the suspension is under appeal.

  8. Convenor / League Representative will notify Coaches of any automatic suspensions incurred by members of their team as soon as possible following the game in which they have been assessed. The Coach is responsible for notifying the player.

  9. Suspensions received in House League also impact Select play. If a player receives a one (1) game suspension in a House League game he/she will have to serve one (1) game in House League and one (1) game in Select.  If a player receives two (2) games suspension or more in a House League game suspensions will be served consecutively between House League and Select until the full suspension has been served.

  10. Suspensions received in Select play will not apply to House League play.

  11. Details of incidents that result in suspensions may be reviewed by the President, who may take additional action if warranted. The following suspensions shall automatically apply to the infractions (subject only to change by the TCHL’s Discipline Committee in exceptional circumstances) listed hereafter.

  12. Any player that accumulates six (6) minutes in penalties in one game shall be suspended for the balance of the game and may be subject to further disciplinary action.

Game Misconduct


First Offence

One Game

Second Offence

Two Games

Third Offence

Four Games

Gross Misconduct and Major Misconduct


First Offence

Two Games

Second Offence

Three Games

Third Offence

Suspended Pending a Hearing before the Discipline Committee

Match Penalty

Match Penalties assessed for either Deliberate Attempt to Injury, or Abuse of Officials, carry immediate suspension from all TCHL activities pending a hearing by the Disciplinary Committee to determine the appropriate action.


First Offence

Suspended Pending a Hearing before the Discipline Committee

Second Offence

Suspended Pending a Hearing before the Discipline Committee

Third Offence

Suspended Pending a Hearing before the Discipline Committee

Appeals

  1. There is no appeal for three (3) game suspensions or less.

  2. An appeal of four (4) games or more suspensions must be made in writing within 48 hours of the finish of the game in which the incident occurred.

  3. The written appeal must be delivered to the Chairman of the Disciplinary Committee or the President, within the prescribed time limit.

  4. Complete details of the incident including any mitigating circumstances should be included in the written appeal.

  5. A hearing will be scheduled as soon as possible.

  6. A player or Coach under suspension may not practice until the suspension is served in full, or overturned by the Disciplinary Committee or the suspension has been reduced.

Additional Rules and Changes

The TCHL President may amend these rules or add to these rules at any time as the circumstances warrant.

Playoffs

All TCHL teams qualify for playoff play. Standard format is for round robin between all teams within a division, except where the division is too large. In those cases a format will be decided by the VP House League or the President. At the end of the round robin if there are teams with a tied record, the GFAVG will determine which teams move onto the QF games.

Standings

  • 2 points for a win

  • 1 point for a tie

  • 0 points for loss

Tiebreakers

IN THE EVENT OF A TIE, the tie will be broken according to the following (based on playoff games only) to be done sequentially until the tie is broken:


2 Teams Tied:

  • Record between the 2 teams

  • Higher percent Goals For divided by Total Goals For and Goals Against

  • Fewer Goals Against

  • Higher Goals For

  • Toss of a coin


More than 2 Teams Tied

  • Higher percent Goals For divided by Total Goals For and Goals Against

  • Fewer Goals Against

  • Higher Goals For

  • Toss of a coin

Quarter Finals, Semi Finals & Championship Game - Tyke, Minor Novice, Novice & Atom

  • Tyke & Minor Novice - If a player has scored 2 goals in regulation they cannot score in Overtime, however they would be eligible to shoot in a shootout. If a player who has scored two (2) goals and scores a 3rd goal in overtime, it is to be waved off and a face off is to be taken outside the blue line.

  • Novice & Atom - If a player has scored 3 goals in regulation they cannot score in Overtime, however they would be eligible to shoot in a shootout.


In the event of a tie game, the following format will be followed.

  1. Teams will play a 6-minute overtime period with a 2 minute buzzer run time.

  2. The overtime period is not a sudden death period.

  3. Line C first 2 minutes

  4. Line B second 2 minutes

  5. Line A third and last 2 minutes

  6. The goalie can only be pulled in the last 2 minutes.

  7. If the game is still tied after the overtime then a three-player shoot-out will commence between the three players designated by each time prior to the game. In the event of injury to one or more of the designated shooters, substitutions will be permitted. If the shoot-out is still tied after the three players per side have shot, then a one-by-one sudden death shoot-out will commence using the balance of each team’s players (i.e. not the designated shooters).

  8. If the teams have an uneven number of players the final shooter must be from the same line as the other team final shooter (A, B or C).

  9. If still tied after all players have had a turn at the penalty shot the game will be decided by a coin flip between the two (2) Coaches with the Convenor present.

THERE ARE NO TIMEOUTS PERMITTED.

Quarter Finals, Semi Finals & Championship Game - Peewee to Juvenile

In the event of a tie game, the following format will be followed:

  1. Teams will play a 5-minute running time sudden death overtime period with goaltenders and three (3) skaters (unrestricted substitution).

  2. The goalie can only be pulled in the last 2 minutes.

  3. If the game is still tied after the overtime then a three-player shoot-out will commence between the three players designated by each team prior to the game. In the event of injury to one or more of the designated shooters, substitutions will be permitted.

  4. If the shoot-out is still tied after the three (3) players per side have shot, then a one-by-one sudden death shoot-out will commence using the balance of each team’s players (i.e. not the designated shooters).

  5. If still tied after all players have had a turn at the penalty shot the game will be decided by a coin flip between the two (2) Coaches with the Convenor present.

THERE ARE NO TIMEOUTS PERMITTED.